Forcebound - Prototype
Forcebound — Prototype
Forcebound is an early physics-based 2.5D top-down prototype where you don’t deal damage directly.
Enemies only die by being pushed into walls, pillars, and the environment.
This prototype exists to answer one main question:
Is this core gameplay fun and addictive?
Everything else comes later.
⚠️ Prototype Disclaimer
This is a rough prototype:
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No sound
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Limited enemies and upgrades
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Balance and pacing are work in progress
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Visuals use temporary assets
🎮 Controls
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WASD — Move
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LMB — Push Wave (main ability)
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RMB — Secondary Ability (Wall) (only after unlocking)
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Space — Blink (only after unlocking)
Abilities unlock via upgrades between waves.
👾 Enemies (current)
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Lancers — Chase the player, deal 1 damage on hit
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Tanks — Harder to kill, push the player into walls
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Monks — Cast slow AoE zones that restrict movement
Enemies die by:
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Being slammed into walls
🔁 Progression (Prototype)
After each wave, you choose one upgrade or unlock:
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Improve push (range, force, cooldown)
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Unlock or upgrade movement (Blink)
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Unlock or upgrade secondary tools (Wall)
Enemy count increases every wave.
🧪 What I’m Testing
I’m specifically looking for feedback on:
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Early-game pacing (does it feel slow or tense?)
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Risk vs reward once Blink and Wall are unlocked
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Upgrade choices (did they feel meaningful?)
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When and why you died
Even 10–15 minutes of playtime is extremely helpful.
🚧 If the Prototype Is Successful
Planned (not implemented yet):
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More movement abilities (roll, hook, etc.)
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More secondary tools (turrets, traps, terrain tools)
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Passive abilities
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Meta progression between runs
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More dungeon biomes and enemy types
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Hand-crafted pixel art sprites
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Sound, juice, polish
🙏 Thanks
This prototype uses the Tiny Swords (Free) asset pack by Pixel Frog — huge thanks for the great resources.
Thanks a lot for playing and giving feedback ❤️
Every comment genuinely helps shape the future of this game.
| Published | 17 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Onatsu Studio |
| Genre | Action |
| Made with | Unity |
| Tags | Fantasy, Physics, Prototype, Roguelike, Roguelite, Singleplayer, Top-Down |
| Content | No generative AI was used |



